Перевод на рецензирование
Не вините вкладчиков, но приходите и помогите им 😎
Справочный текст ( Сохраненный текст, используется как ссылка ) :
Примечания : (Xitori, 2023-11-23)
Руководство пользователя Ryzom rev.3
Внимание! Данное руководство в процессе перевода/доработки и может содержать неточности
Ryzom — это хорошо зарекомендовавшая себя многопользовательская ролевая онлайн-игра (MMORPG).
Он работает на международном уровне с центрального интернет-сервера во Франции и пользуется довольно активным членством и поддержкой.
Сама игра представляет собой разновидность песочницы; в песочнице можно делать все, что хочешь, в пределах ее границ! В отличие от других MMORPG, здесь нет заданного сюжета, которому вы должны следовать, или предписанных действий, которые вы должны выполнять в определенном порядке.
Любой аватар может реализовать любые навыки и отправиться куда угодно. Открывая Ryzom, вы открываете окно приключений. Когда вы играете в Ризом, вы играете со свободой.
Изучая Ryzom, вы учитесь навыкам межличностного общения, которые останутся навсегда.
Не существует окончательной победы, завершающей игру. Ризом никогда не заканчивается.
The Ryzom Glossary can be very handy.
Загрузка и установка игры
(Как вы это сделаете, будет зависеть от вашей операционной системы; следуйте инструкциям на http://ryzom.com .)
Новый контент и план действий
Вкратце :
- From October 2016, all clients migrates from 2.x (and oldiers) to 3.0, with a new installer/patch system. More on http://forge.ryzom.com/wiki/Ryzom_Installer_Manual
- in 2017 patches added many new stuffs (new chat, better inventory, new Loot Locking System, scenographic editor...) , find here what's new, with links to forum.
- New 2018: we can go back to Silan (Patch 3.2.1), ranger rite on the forum and PoWo Creator is coming...
- New 2019: Clients Improvements (as UI-Scale for ex), new bosses, Guild Islands, New rewards at Wheel of Fortune :p
Section added by Craftjenn, Ranger du Cercle du Bois d'Almati (talk) March 2018 (CEST).
Updated on CraftJenn, Ranger du Cercle du Bois d'Almati (talk) April 2019
Создание аккаунта
Для игры в Ryzom требуется активная игровая учетная запись. На главном экране входа нажмите СОЗДАТЬ АККАУНТ.
Следуйте инструкциям, чтобы создать учетную запись и пароль на главном международном сервере.
Оба должны состоять из 5–12 символов нижнего регистра и цифр.
Никакие символы не могут быть использованы.
Созданное вами здесь «имя пользователя» будет вашим публичным именем в официальной учетной записи.
Имя вашего аватара будет выбрано позже.
Нажмите кнопку «Отправить», когда закончите.
Создание аватара
Прежде чем вы сможете играть в Ryzom, вам необходимо создать аватар, который будет представлять вас на Atys.
После входа на главный сервер у вас будут открыты пять слотов для создания новых аватаров, которые отображаются в левой части экрана в виде больших вопросительных знаков.
Чтобы начать создание нового аватара, выберите один из открытых слотов для аватара и нажмите кнопку «Создать новый» в правом нижнем углу экрана.
Цивилизация
Ваша цивилизация будет определять ваш базовый внешний вид, вашу первоначальную репутацию среди различных игровых фракций и начальные навыки создания расы, которые вы будете использовать.
Ваш выбор цивилизации не будет ограничивать области, в которых вы можете путешествовать, или то, какие навыки вы можете в конечном итоге освоить.
Пол
Ваш пол изменит ваш внешний вид, но в остальном не повлияет на игровой процесс.
После того, как вы выбрали пол своего аватара, перейдите к следующему шагу в столбце слева.
Внешность
С помощью ползунков настройте форму тела вашего аватара.
Вы можете вращать свой аватар, щелкая и перетаскивая левую кнопку мыши, а также увеличивать/уменьшать масштаб, щелкая и перетаскивая правой кнопкой мыши.
Ваш внешний вид не повлияет на статистику вашего аватара.
После того, как вы определились с внешним видом своего аватара, переходите к следующему шагу.
Кастомизация лица
С помощью ползунков настройте лицо своего аватара.
Разные цивилизации и полы будут иметь здесь разные возможности настройки.
Вы можете вращать голову своего аватара, щелкая и перетаскивая левой кнопкой мыши, а также увеличивать/уменьшать масштаб, щелкая и перетаскивая правой кнопкой мыши.
Закончив настройку лица своего аватара, перейдите к последнему шагу в левом столбце.
Пакеты действий
Ваш выбор здесь определит первоначальный набор снаряжения и действий вашего аватара.
Независимо от того, что вы выберете, ваш аватар начнет с первого уровня во всех ветках навыков и сможет одинаково продвигаться в любом навыке, который вы выберете.
С помощью ползунков настройте исходный пакет действий вашего аватара.
Слава и мировоззрение
Раса вашего аватара влияет на вашу известность среди других рас и двух сил: Ками и Каравана.
У каждой расы есть любимая раса и раса, которая им не нравится.
Каждая раса изначально рассматривается одной из держав более благосклонно; Трайкеры и Матис пользуются благосклонностью Караванов, а Зораи и Файрос — благосклонностью Ками.
Эти начальные оценки славы варьируются от +20 до -20 по шкале +/- 100.
Эти первоначальные оценки не заставляют вас присоединяться к какой-либо нации или державе; вы можете плыть по течению или бороться с ним.
Вы не сможете достичь соответствия с державой или нацией, пока не доберетесь до материка, не заработаете больше славы и не проведете обряды.
Рекомендуется хорошенько подумать по этому поводу. Это не является необратимым, но его трудно повернуть вспять.
Как только вы объединитесь, это повлияет на то, к каким гильдиям вы сможете присоединиться, какие алтари телепортации вы сможете использовать и какие игроки смогут зарабатывать очки PvP, сражаясь против вас.
Это также повлияет на то, на какой стороне люди ожидают, что вы будете сражаться в битвах за заставу.
Обзор
Анимируйте готовый аватар с помощью кнопки со стрелкой в левом нижнем углу экрана.
Просмотрите свою расу, пол, цивилизацию и первоначальные действия; затем нажмите кнопку «Готово» в правом нижнем углу экрана.
Если отображается, нажмите «ОК», чтобы выбрать мировое сообщество Atys.
Далее, выберите конфигурацию клавиш; большинство современных пользователей компьютеров предпочтут перемещение клавишам со стрелками (вместе с мышью или трекболом).
Назовите свой аватар
Последний шаг для вашего аватара - выбор имени.
Каждое имя на Атисе должно быть уникальным, поэтому для выбора имени может потребоваться несколько попыток.
Имена должны соответствовать Кодексу поведения Ryzom.
Как только ваше имя будет принято, вы увидите свой новый аватар в слоте слева.
Выберите «ИГРАТЬ», чтобы начать игру на острове Силан.
Нажмите на Chiang the Strong, чтобы начать свою первую ознакомительную миссию.
Элементы управления пользовательского интерфейса
Общие особенности
Основными функциями щелчка правой кнопкой мыши являются «Непрозрачность окна», «Блокировка/разблокировка», «Справка» или «Быстрая справка».
- Прозрачность окна управляет прозрачностью фона окон, чтобы изменить отображение на прозрачное или непрозрачное, легко читаемое окно.
- Lock/Unlock контролирует подвижность окна.
- Помощь предназначена для инструкций.
Пользовательский интерфейс сброса доступен только в окне панели задач.
Размер и положение многих окон можно изменять с помощью мыши.
Размер других элементов (например, панели задач) изменить нельзя, их можно только перемещать.
Управление
Функциональные клавиши выполняют в Ryzom ценные функции.
Полный список можно просмотреть, нажав клавишу K для отображения окна Клавиши.
Все клавиши можно переназначить, но это следует делать с осторожностью
.
Некоторые полезные клавиши:
- F5 Разговор/Выйти
- F6 Переключить бой (вывести врага из боя)
- F7 смонтировать или демонтировать ваш мектуб
- F10 Нацелиться на себя
- F12 Нет цели
- Shift+W для главной информационной страницы (запомните ее), отображения календаря событий и apps.
Вы можете изменить расстояние обзора камеры, используя колесо мыши или клавиши, показанные в меню «Клавиши».
Вы можете переключиться на вид от первого лица и обратно с помощью клавиши V.
Некоторые вещи легче увидеть на разном расстоянии, например, пузыри разговоров или источники добычи ресрусов.
При нажатии клавиши ПРОБЕЛ ближайший враг будет выбран в качестве врагов выбора спереди.
Клавиши G для информации о гильдии и F для списка контактов используются часто.
Функциональные клавиши от F1 до F4 могут хранить в памяти различные пользовательские интерфейсы рабочего стола.
Например, ваш настроенный пользовательский интерфейс сохраняется с клавишей по умолчанию (F1), нажав CTRL-SHIFT-F1. Пример показан на следующей картинке , иллюстрирующей уменьшенную прозрачность окон и использование двух значков на панели задач..:
Статы аватара
Помимо основных значений, в правом верхнем углу появляется небольшой значок.
Это статус игрока против игрока (Faction PvP).
Если есть один меч, аватар не может быть атакован другим аватаром.
Если игрок изменил режим аватара, он будет помечен как способный атаковать любым врагом-хомином.
На значке будут изображены скрещенные мечи.
Щелчок правой кнопкой мыши и выбор любого статуса приведет к удалению или добавлению панели отображения для него.
Компас
Функции компаса, вызываемые правой кнопкой мыши, будут нацелены на конкретный элемент или место, которое вы хотите.
Например, чтобы найти животное, выберите «Животные» > «Верховое животное 1», чтобы найти своего ездового мектуба.
Или, чтобы найти члена команды, выберите «Группа» > «Имя», и компас укажет в его направлении.
На радаре встречающие и другие стационарные NPC, у которых вместо точки показывают крошечный диалоговый пузырь.
При поиске NPC в дикой природе обратите внимание на компас, чтобы облегчить поиск.
Если вместо точки над головой NPC отображается небольшой свиток, значит у него можно получать и сдавать миссии.
В любом окне чата введите /target «имя», и если там не написано «объект не найден», то выбор «Цель» после щелчка правой кнопкой мыши по компасу будет нацелен на указанного человека.
Компас укажет на этот аватар или NPC в видимой зоне на расстоянии до 50 м, но может не работать для NPC в зданиях.
Иногда появляется значок электронной почты или синий значок форума.
Просто щелкните по нему (или Shift+w > Почта или > Форумы), а затем в верхней строке текста найдите «Новые сообщения» и щелкните по нему.
Теперь вы можете прочитать новые сообщения.
Чат
Окно Чата содержит множество вкладок для разных каналов общения.
При запуске Ryzom откроется вкладка ПОЛЬЗОВАТЕЛЬ.
Там будут отображаться разговоры со всех остальных каналов.
Однако сообщения этой вкладки будет связаны только с каналом ВОКРУГ.
Канал ВОКРУГ предназначен для текущей области аватара радиусом около 25 метров.
Канал «РЕГИОН» предназначен для всего региона, например, «Силан», «Величественный сад» и т. д.
Канал ГИЛЬДИИ появится, если ваш аватар является членом гильдии.
Этот канал позволяет связываться с другими членами вашей гильдии.
Вкладки, кроме ПОЛЬЗОВАТЕЛЬ, можно разделить на окна, щелкнув их правой кнопкой мыши, а какие сообщения отображаются на вкладке ПОЛЬЗОВАТЕЛЬ, можно контролировать, щелкнув правой кнопкой мыши на этой вкладке.
Канал ВСЕЛЕННАЯ предназначен для глобальных разговоров и вопросов. Иногда его используют для болтовни, но помощь будет предложена в любое время.
Его цель – получить помощь от опытных игроков.
По большинству проблем, таких как пропущенные действия или невыполненные миссии, вы можете получить помощь.
Выберите вкладку ВСЕЛЕННАЯ в окне чата.
Задавай вопрос.
Вы, вероятно, получите поток помощи.
The flag show the language, and hover it will show the original sentence
New ( change in June 2020): DeepL use, in a single Uni for all. And REGION is translated with DeepL too.
Вы также можете выбрать «Справка»> «Поддержка», чтобы отправить отчет об ошибке или получить «официальную» помощь по технической проблеме.
Чтобы связаться с игроком, находящимся далеко, введите на любой вкладке чата, которая принимает ввод: /tell avatar *message*. Например: /tell Dummy привет.
Откроется окно чата для частного разговора с Dummy.
Набрав /afk в любом окне чата, аватар перейдет в режим отсутствия клавиатуры с визуальными индикаторами.
Однако будьте осторожны! Аватар по-прежнему может подвергаться нападению мобов.
Очень полезная вкладка окна чата — СИСТЕМА. ИНФОРМАЦИЯ.
Этот канал не для общения, а для информации.
Он предоставит подробные результаты боя, данные о сборе/добыче и другую информацию.
Например,если набрать /who во вкладке СИСТЕМА. В окне ИНФОРМАЦИЯ будут указаны имена всех аватаров в этой области.
Набрав /who GM, вы получите имя любого GM на смене.
Доступны и другие специальные команды.
Иногда вы делаете что-то и нажимаете F, чтобы появилось окно «Друзья», но оно не появляется.
Если вы не можете управлять командами рабочего стола, потому что застряли в окне чата, не отчаивайтесь: вы можете легко переключиться на рабочий стол.
Нажмите Backspace чтобы очистить введенный вами текст, затем нажмите <Enter>; или <ESC>, чтобы выйти из поля, но оставить уже набранный текст.
Теперь вы можете использовать команды клавиатуры для рабочего стола.
При желании текст вашего аватара можно раскрасить.
Merely go to System...>GAME CONFIGURATION>INTERFACE>CHAT>Tell or Team or any other chat tab and choose your favorite color!
At the bottom of this window is a Font Size slider. Very Useful!
Target Reticle
When you hover your cursor on a beast or monster, a target reticle will appear.
If you left click on it the target reticle will be color-coded to represent the general level of the MOB.
The order of danger from low to high is white, green, blue, yellow, orange, red, and purple.
If you double-click on the mob, you will attack, so be careful.
The target text can be colored with the target ring removed by unchecking SYSTEM>GAME CONFIGURATION>INTERFACE>HUD>Show Target Reticle.
An entity or certain object can be acted on by double-clicking on it.
This can be unsafe in some instances, like while extracting a raw material source when suddenly a MOB steps in front of the green glowing material.
In those situations, use right-click>Extract Raw Materials.
This will avoid an unnecessary resurrection.
Another option is to go to SYSTEM>INTERFACE>HUD and uncheck Auto Equip Mode, then you won't attack a mob accidentally while digging.
See also CONFIGURATION>INPUT>MOUSE>Double Click Mode for extra safety if you want.
Target Window
After targeting a MOB, the name of the MOB, it's HP status bar and it's general strength will appear in the window.
The symbol gives a number of its level or stars.
One big star on a colored background represents a named entity; two black stars is a species boss. (3x*) means it's third rank of its species in the particular area.
Task-bar
Two different views of the Task-bar
The Task-bar is located in the lower right corner of the Ryzom desktop. It is composed of two tabs and many functions.
This is a diagram of those tasks: WINDOWS & ACTIONS
WINDOWS
|
ACTIONS
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Identity
|
|
|
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Standing/Sitting(Ins key)
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Inventory
|
|
|
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Running/Walking(Del key)
|
Actions
|
|
|
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Dodge/Parry(Shift+D)
|
Missions
|
|
|
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Move(End key)
|
Map
|
|
|
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Attack
|
Communications... ►
|
Communications▼
|
|
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Extract
|
Help... ►
|
Contact List
|
Help▼
|
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Invite (to team)
|
System... ►
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Guild
|
Help
|
System▼
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Leave Team
|
Quit
|
Forums
|
Support
|
Game Config.
|
Talk
|
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Fame
|
|
Keys
|
|
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Mailbox
|
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Windows
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|
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Web
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Macros
|
|
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Team
|
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Connection
|
|
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Animals
|
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MP3 Player
|
|
|
|
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Patcher
|
|
Notice that Animals is buried under Communications in the WINDOWS tab, and the word Actions is used in two locations, as a header and as a window name.
The Game Configuration window contains many important settings for the game.
Each setting should be evaluated at first startup to adjust for the computer's capability; particularly the global opacity setting and screen resolution.
The Task-bar (left above) can be shrunk to icons (above right) by clicking the small emblem Change display mode.
Repeated clicking will cycle through five Task-bar formats: one text and four with icons.
Using an Icon format will allow both the move and map icons on the same view, as they are commonly used together.
Identity
The Identity window contains four tabs.
- STATS shows the avatar's race and guild, scores, characteristics, skill points, resistances and protections, defence levels (active is green) and miscellaneous.
- The ADVANCED STATS show where you have been and what points you have earned.
- The OCCUPATIONS window may need to be refreshed.
- It displays any occupations that you have learned and the question mark reveals important information about all the occupations.
- The INFO tab is important for selecting a new title--that is shown over your avatar's head.
Inventory
When clicking the second icon on the Task bar WINDOWS tab, an inventory window will appear.
The basic window has two tabs, BAG and EQUIP.
Bag is everything that you carry, while EQUIP is the jewellery and armour that you are wearing.
If you buy a mektoub mount and packer, they will appear in their own tabs as MOUNT1 and PACK2.
Also, if you have joined a guild that has an outpost, and you are near that outpost, a new tab will appear in the inventory.
That will be GUILD and contain all the contents of the guild hall.
You will also see the Guild tab when you are in the guildhall.
In the same way, that will be ROOM with all the contents of your apartment, seen when in it (see below).
Beneath the tabs are small numbers.
The first indicates the number of items that can be carried, for example 10/500.
This is 10 items of a possible 500.
Next to that is a status bar that indicates the bulk that can be carried.
Right-clicking on that bar will look like Bulk: 99/300; or, look in the IDENTITY window under the MISCELLANEOUS heading to see that same value.
Finally, the weight value is displayed next to a small weight symbol, for example 22.26.
Armor and jewelry that are worn and weapons in-hand still affect the count, bulk, and weight in the bag.
Large values of weight can affect your ability to move.
Some things are very heavy, so stay aware of the weight.
At the bottom of the inventory window is a small green sap drop.
This is the number of dappers (money) that you possess.
Further along the bottom are various toggling view filters, and the detailed and compact item views.
If you do not wish to lose your items accidentally, by destroying or trading them, select the right-click Lock/Unlock functions.
It is recommended that you keep your most precious items, armour, and weapons locked.
filter on inventory, showing generic mats
New: text search in inventory, and group to move and ware armor easily (fast resume of 2 patches, links to forum).
Actions
The ACTION PROGRESSION window contains essential information on the avatar's skill levels in all of the available skill sets.
On the left are the four fundamental areas of endeavour in a skill tree: Fight, Magic, Craft, and Harvest.
These will expand further and further by clicking the + symbols, or collapse by clicking the – symbol.
In the lower left corner of the window is the Auto Fold option, that will collapse any skill branches that you are not viewing.
The right side of the ACTION PROGRESSION window contains two tabs, Actions and Upgrades.
When a branch of the skill tree is selected, the appropriate Actions or Upgrades for that level are displayed.
The coloured icons are the actions that you already own, whether they were purchased in that skill branch or another one.
The greyed icons are not owned yet, but may be purchased from the appropriate trainer once you reach the indicated skill level.
Upgrades are not Actions, but other things such as increased Constitution that are also available from the trainers.
By selecting higher skill levels, actions available in the future will be displayed.
A click box in the lower right allows the display as a Detailed List.
Missions
The MISSIONS window contains all current and finished missions.
Right-clicking will give the common options plus toggle Title Bar On/Off.
A drop-down list at the top of the window allows for selection of an individual mission to display.
A small button in the top right allows you to select an expanded list.
That mission will display according to window size, so resizing may be necessary to get the full text to display.
The button Abandon will remove the mission irreversibly.
Be careful, because some missions cannot be retaken!
After a mission is completed, a check-mark will appear in the mission icon.
The Abandon button will now have changed to Finished.
Clicking that button will remove the finished mission from the MISSIONS window completely.
If that particular mission had a monetary reward, the dappers will be added to your inventory immediately.
The Abandon button is unavailable on Silan.
Maps
Map is a re-sizable window that will display a map of the area you are in.
At the top are a +, zoom in, and a -, zoom out.
When zooming in all the way, the cities and towns may be clicked to enlarge them to the street level.
To return from a city map to an area map, click the left arrow at the top of the MAP window.
The triangle symbol is a button to center your location on the map. Additionally, the time and weather are displayed on the top line.
This is quite helpful when foraging.
Right-clicking anywhere on the map gives several choices: Create Landmark, Create Landmark At Current Location, and Center Map On Yourself.
These are very useful for creating small flags to mark NPC, forage spots, and so forth.
Web Applications
The webapps bar is a handy access to many useful functions and avatar information.
The achievements, craft recipes, forums, Ryzom lore, email, and many other informative windows are here.
Importantly, many very useful applications and even a little game are found inside.
An alternate access to these functions is with SHIFT+W.
The bar can be removed from your interface via a command inside the webapps window if you don't want it.
More on Webapps.
The home page shows events and Apps.
Actions Bar
As learned above, the ACTION PROGRESSION window is very helpful, but has another important use.
When learning actions from trainers, icons are plopped all over the 10 Actions Bars (sometimes called the Shortcut Bar).
In order to organize the Actions Bars, players may delete actions by using right-click Delete Action and accidentally delete a needed action.
To recover any learned action merely open the ACTION PROGRESSION window and then drag the lit icon to any empty cell on the Actions Bar.
Windows>Action&...>ACTION#2
A red X on an icon indicates that the avatar is out-of-range of the target.
Moving closer will cause it to disappear and make the action active.
When right-clicking on a spell, you may see an option to Crystallize.
This is for enchanting weapons.
A spell may be crystallized and added to your inventory (not all spells can be crystallized).
You can make a second copy of the Actions Bar by Task-bar>System...>Windows>Action&Inventory>ACTION#2.
This second copy cannot be changed, but will mimic the original Actions Bar 1.
It can be moved to any location on the screen.
It can be time-saving, for example, to have fight actions open on the main bar while the heal actions are open on bar #2.
Actions and Upgrades
Actions can be purchased from any of the trainers.
When learning an action, the complete set of root, options, and credits will be obtained in an icon.
That icon can replace the previous version of a lower action.
However, if an upgrade is purchased, particularly from a magic trainers, then only the option or only the credit will be purchased.
Each will drop an icon on the Task-bar that can be deleted.
One must then edit by selecting an action icon and right-clicking the Edit Action choice to open an edit window.
There the individual option or credit “brick” can be updated to the newly learned upgrade by clicking on it.
The icon name must also be manually changed to the updated version.
This will avoid confusion, because the trainer may still retain the complete action for that upgrade including credits that you might not have.
However, the price in skill points will change to reflect the value of only the "bricks" or "stanzas" that you do not yet own.
It is not possible to "waste" skill points; once you have all "bricks" for a certain action, it will be removed from the trainer.
Pop-ups
Looting Window
After making a kill, an option will appear on the cursor when moused-overit.
That message will either say Loot for a primitive or Quarter for a MOB.
A small Quartered Materials window will appear with the booty from this kill which will vary each time.
Individual items may be selected by clicking each item with the mouse, then selecting Drop All.
The entire booty may be collected by clicking Take All.
Forage Window
After starting an extraction, a forage window will appear on the desktop.
It will show the item foraged, and the quantity and quality of that item.
When the extraction is complete the choices Take All and Drop All may be selected.
Drop All may be selected at any time to abort the extraction.
These windows may appear at other times as well, such as when an NPC offers you a reward.
Warning Icons
Small warning icons will appear on the screen to alert you of any spell, catalyzer, or death penalty that affects you.
A larger skull & crossbones image will appear if an owned mektoub dies.
It will inform you how much time remains to collect your possessions from the mektoub before it decomposes.
Hovering the mouse over the icon will give more information about the function and status of that icon.
Sometimes system messages are displayed (not in a window)
Outpost Battle Window
When entering the area of a disputed outpost, a window will briefly open to alert the player to this situation.
The player will either pick ATTACK, DEFEND, or NEUTRAL.
If neither is selected, the avatar will not be tagged, and remains neutral.
Neutral observers cannot be attacked and cannot heal during battle.
They must stay as neutral observers and may be asked to move if they affect things.
Missions
On Silan (the tutorial map when you just create a toon), take the first mission with Chiang (in the camp, on the hill), then with trainers.
Throughout Ryzom are small missions to accomplish.
The mission givers are welcomers in each city, suppliers, captains, sergeants, corporals, ambassadors and many others.
These missions pay sometimes in fame points, or race points, or dappers.
Most may be taken multiple times, after a cooling-off period.
On main land more on Quest and Rites.
Merchants
There are Armour, Raw Materials, Weapons, Jewellery, Hawkers, Consumables, Stable boys and several other types of merchants throughout Atys.
All of them will buy your goods.
However, what is sold in one country is not available to purchase in another.
For example, a sword put up for sale in Pyr (Desert) is not available for players to purchase in Yrkranis (Forest).
While travelling, you may wish to purchase new armour or replace a pick. If your fame is not good with a particular merchant's race, then expect to pay more and get less.
Check fame at Task-bar>Communications>FAME>YOU (Shift+F).
Mektoubs
Free players may purchase one mektoub Mount.
Subscribed players may purchase three packers and a mount, for a total of four mektoubs.
At advanced levels, packers are very useful to the forager and crafter.
Mektoubs must be fed, so if you are traveling a long ways, be sure to buy food from the stable boy and move the food onto each animal.
Otherwise, take the mektoub to the nearest stable and give the Enter Stable command from the animal window.
A feeding plan can be purchased from the stable boy (cheaper than forage bales).
An animal kept in the stable will last indefinitely.
Mounts can go to other lands with you.
They must go into the gate after you, (by issuing the “follow me” command).
Beware though; they can be killed.
A mount can be killed by MOBs – even as low level as growling gingos – if you are sitting on it.
If a mektoub dies, you will see a skull icon on the screen advising you of the time remaining to unload the carried items before the mektoub disappears.
You can neither magically heal nor resurrect a mektoub.
Death and penalty
A killed character can be resurrected by another through the casting (repeated if necessary) of healing spells by the latter (if available). If death occurred during a solo adventure, you can request this resurrection (or rez) either by sending a /tell to one of your friends, or by broadcasting a distress message on the REGION channel, message where you will specify your position and the time remaining before your character undergoes a forced resurrection. It is recommended that you only send such a call for help in the UNI channel if no one is in the region (see /who command described above).
If, finally, no savior is available or close enough to your character to raise him in time, you can still either choose the location of your forced resurrection on the map displayed at the time of your fall, or activate (also known as tearing) a teleportation pact to the altar of your choice. In both cases, your character will end up at the chosen place, alive, but with a death penalty (or DP). This penalty prohibits you from accumulating experience points (XPs) usually earned through your actions: these points are then used to exhaust the penalty. At lower levels, exhausting the penalty is fairly easy, but at higher levels many players exhaust it during a drilling sequence, an activity that produces a correct XP without running too great a risk of additional PD. In addition, altars sell a service that significantly increases the speed of PD exhaustion: Ma-Duk's Breath or Jena's Kiss.
Temporary absences If you have to go away from the computer and want to prevent your character from being attacked during your absence, take him to a safe place (near a wall, or in water, for example) then type the command /afk in the chat window of your choice: the animation of your character will then be suspended and light volutes will rise around him until you return. If you want to give more details to your possible interlocutors, just type, for example, /afk Avatar had to answer the phone. Whoever will then send you a /tell Hello Avatar! will receive in reply the message Avatar had to answer the phone.
Teleportation
Fast Traveling
On Silan, Chiang the Strong may arrange for you to teleport to the north end of the island.
Unfortunately, you must run back to the ranger camp, as there is no TP back.
On the mainland there are many places to go, but you will find it difficult to survive to get to them in the beginning.
It can helpful to trek with several masters to each city and some intermediate teleport altars.
There you can buy teleport pacts for your avatar so that fast travel to distant lands is possible in the future.
You will not be able to buy all teleport pacts to start with.
Some have requirements of alignment and even for very high fame with either Kami or Karavan.
Dying and death penalty
When you die, you can be resurrected (rezzed) by another player casting heal spells on you.
Ask for help with a /tell to friends or by a message in the REGION channel (specify where you are and how much time you have left).
If there is no one in the region (use /who) then it is acceptable to ask in UNIVERSE channel.
Otherwise, you can chose your respawn location on the map that pops up or you can use a teleport pact in your inventory to select an altar.
At this point you will have a death penalty.
This keeps you from accumulating xp for your actions. Instead the xp goes to work off your dp.
At lower levels dp is very easy to work off.
At higher levels most players work it off by harvesting, which gives decent xp with a low danger of getting yet more dp.
Altars offer purchases of the Breath of Ma-Duk or Kiss of Jena which increase the decay of dp over time.
Going Offline
If you have to leave the computer, but you don't want to be attacked, go to a safe spot such as near a wall or in the water.
Then type /afk in the message line.
You will go into suspended animation and sparks will surround you until you return.
If you wish to leave more details, just type /afk Dummy has to go to the bathroom.
Anyone who does a "/tell Dummy Hi" will receive the message.
Transporters
New Horizon Transporters move avatars to any city in the region.
They will charge 3000 dappers unless your fame is above 43 with that race.
If it is, you will be transported for free.
Another choice is available: to Help the Transporter.
This is a great way to make dappers for yourself.
Four of the occupations have a special feature of allowing you to sell your wares to the New Horizons Transporters for dappers and, if your race fame is high enough (you are known and can transport for free) you will get civilization points also.
These you can spend at the official merchant for special items.
Foraging
Foraging is generally practiced in light armor, however, some strip their armor and forage nude or in minimal medium armor.
You want to balance explosion protection with focus drain due to malus.
The default extraction action in forage should be the first leftmost icon in the action bar.
If you have multiple forage/extraction actions, the double-click will activate only the leftmost icon.
You probably want to set your default defensive move to Dodge while foraging.
Many players organize their action bars by activity, such as all fight icons on #1, all magic on #2, all craft on #3, all forage on #4, etc.
This arrangement can be changed at any time via cut and paste operations on the icons.
Foraging is best done with a partner.
Occasionally you are killed while harvesting, so a partner can rez you.
Later on, one person can extract whilst the other does actions to increase stability and source life (care-planning).
Then the node will give more materials and it will prevent unfortunate dying.
When you find a mat, or sometimes several in one close area, it is a good idea to use the map to mark that location.
Later, you can right-click the little flag and set that in your compass.
Then your compass will guide you straight to the mats.
A pick must be equipped to prospect and forage.
Since each deposit has a maximum level (shown in the SYS. INFO tab) the pick is required to be of the same level.
Greslin picks reduce chance of explosion/gas and egiros has a chance of doubling an extraction yield while colored ones are the faction picks with a
focus/hp boost and; all have the same durability.
Picks break frequently (approximately every 5500 mats) don't get caught without a spare! Picks may be found at the tool merchant, the official race merchant,
or obtained from other high-level player/avatars.
Materials are available in the qualities of basic, fine, choice, excellent, and supreme.
Digging better materials of the best q you can will result in the gain of more forage experience points per material harvested.
Crafting
Craft in as little light armour as possible.
When you reach a new x10 level (i.e. 20, 30, 40, 50, etc.) you will be able to buy up the next level in that craft line.
The first thing you should do is edit that action to include the HP, Stam, Sap, or Focus boost attributes that you have gained, so they will be included in all your products.
Bulk can be the problem (the line indicator on your bag inventory), especially for weapons and armour.
Sell, destroy or exchange your low q items before crafting.
It is suggested that you sell your crafted items to the merchant or to other players to accumulate dappers.
Money is always good, no matter how little it seems.
Crafting in the game of Ryzom can be quite complicated.
For example, an inherently slower weapon (e.g. a weapon that has a relatively low maximum possible speed value), if made well and with the right materials, can be faster than an inherently faster weapon made with mediocre materials.
Each weapon has a maximum and minimum possible speed, damage, durability, dodge, parry, etc.
From these values and a little guess work, one can estimate what an item's attribute will be post-craft knowing the pre-craft values shown in the crafting window.
The crafted item cannot be a higher quality (q) than your lowest q component.
Sometimes using superior components can lower the stats of the final product.
Also, you will get a lower level product if you have a failure due to low success rate.
To vary the component materials in a craft recipe, add a material to the plan, then click on it again.
A SELECT QUANTITY window will pop-up so you can change the number of pieces of that material so you can add another.
The final recipes can be saved by shift+w>Ryzom>Craft:Recipe-Book>New recipe or by writing it into your notebook.
After a product is produced, add your logo.
This is accomplished by creating a plain text file with your logo.
Then right-click your crafted item and select WRITE.
Copy and paste (<ctrl> v) into the box. Now, your logo will not look correct, so modify your text file
with spaces or delete spaces until it looks right — in the items info window — not just that
write box. (This should be done only for exceptional results – it's your fame on the line.)
There are certain tools needed for crafting. They must be sized according to the level of products made.
When they either wear out or break, a new one must be purchased from the Tool Merchant.
Nothing can be repaired on Atys.
Remember, everything is full strength or capability until it's hit points reach a value of one.
Racial Plans
When you start your avatar on Silan, it has plans of its own race.
The materials there will craft any item for any avatar.
On the mainland, however, your race plan needs the local materials if they are higher than fine or basic.
For example to make a matis medium quality sword from choice or higher materials, forest materials must be used.
The only exceptions are materials foraged from the prime roots that can be used for any race craft.
Armour is crafted as LA, MA, or HA.
It is usually provided to another player as a full set of armor that are color, quality, and level matched.
Therefore, the crafter should obtain all the plans for a suit of armor.
For weapons, pick a single weapon such as 2h sword, 2h axe, or 2h pike and get very good at that one thing.
Specialize! High q items with good stats will be most desirable and sell the best.
Jewellery is crafted in sets of 6 pieces and combine protections against the 7 types of elemental damage, along with resistances to a spell against you.
Since jewellery has no malus, every player wears full sets of jewelry, magically boosted with the desired trait, for example, foragers need focus-boosted jewels.
The art of jewellery is to craft combinations that sum their effects to the benefit of the avatar.
As the crafter progresses in skill, they can purchase medium quality, high quality, and finally specialized designs such as the fiery Fryos swords as first seen on Silan.
The use of these plans affects only one characteristic of the item – the durability!
The plans with the animated racial effects have the same durability and take the same amount of mats to make as a comparable high quality item.
Generic Plans
Generic plans may be obtained from certain missions.
These plans produce a plain weapon with an interesting characteristic.
Normal items are made from race plans and race materials only, but gray generic plans can utilize any materials from any area of any race, as can the outpost plans and special plans.
Special Plans
The special craft trainers are called the Big Trepan and Tree Bore specialists, located in the capital cities.
They will train on a number of special plans that have no further upgrades.
It is not recommended that you invest in these plans early on, until you are level 200+.
The reason for this is that the special plans all use rare materials drilled from Outposts.
These materials are greslin, armilo, erigos, and rubbarn for tools and tekorn, maga, vedice, and cheng for weapons.
The finished tools are powerful and the finished weapons are beautiful and lethal, but should only be produced by seasoned crafters due to the difficulty in getting the materials.
Restoration Specialists
The restoration specialists located in each capital city are part of high level content.
They will only function if your avatar has NPC boss plans.
Tool Crafting
However, tool crafting is altogether different. Tool crafting is done with outpost materials exclusively.
Normal tools are not made.
Specialist trainers sell the special tool plans and most guild High Officers have and can craft these plans.
It is not recommended for low level crafters to learn tool crafting.
Materials
The quality of the materials you quarter from a mob is the same as its level (for example, q5 materials from a suckling white yubo or q8 materials from an inexperienced 1* green yubo).
Most are basic mats, but some are of fine quality identical to the MOB's level.
Destroyer MOBs drop choice mats, Named MOBs drop excellent mats, and bosses drop supreme mats.
Foraged materials are found in the same maximum quality as the region level.
So, in a q150 area all mats are capable of being harvested up to q150.
Materials may deliberately be dug in all grades; basic, fine, choice, excellent, or supreme.
Supreme foraged materials are only available in the Prime Roots.
Crafting with better materials will improve the product.
Crafting experience points are only controlled by the number of materials used, your avatar's skill level, and the level of the crafted item, not by the nature of the materials used.
Enchanting weapons
When right-clicking on a spell, you may see an option to Crystallize.
This is for enchanting weapons.
A spell may be crystallized and added to your inventory.
Then while holding a weapon in the right hand, right-click the crystal and select Enchant Right Hand.
This will enchant the weapon.
The icon Use Enchanted Item can be dragged to the Action Bars from the Action Progression window for Fight if it is lost, and will cast the enchantment when clicked with a mouse.
The weapon must then be charged with Sap, accomplished via the Sap Recharge spell, learned from the magic trainer.
Alternatively, one can purchase Sap Crystals from special national merchants and use them to recharge the weapon by right-clicking on them and choosing Recharge Right Hand.
Grinding
Grinding involves the mass crafting of items with the goal of raising your skill level.
The finished products are either sold to merchants or sold to others or destroyed (not recommended).
At the appropriate merchant, check what other RESALE items of your type are listed.
When you sell your item, adjust the percentage at the top of the SELL screen to get the price you want for your labor and time.
Usually you will sell your degraded items directly to the merchant and list only the normal items (i.e. multiples of 10) for sale to others.
Keep an eye out for bargains in the RESALE tab as well; it's good business.
More on crafting.
Fighting
Training and Hunting
To raise the skill level in fighting or magic, it is wise to practice.
Plants are targets of choice because they are plentiful and easy to run from – if things go wrong!
The maximum experience points are set at 3000.
Select an enemy that is 20 levels above your own to get the maximum experience points per kill.
Fighting weaker MOBs results in -200 xp per level below your own.
Small enemies do not give any experience points and are a nuisance.
Hunting named creatures and bosses is generally performed in groups as described below.
Weapons
Daggers can be used in both hands, and combined, are the fastest of all weapons.
They count as close-combat weapons like fists and amps.
One-handed weapons include sword, axe, mace, baton, and spear.
These can be used with a shield or buckler in the left hand for improved protections if dressed in LA or MA, particularly.
Two-handed swords are a common standard weapon and are medium damage and medium speed.
Axes and Maces give more damage than swords, with nearly the speed.
Pikes are interesting in that they have a longer reach, reducing the ability of superior MOBs to hurt by 10%.
They give less damage than other two-handed weapons, but have the greatest speed.
Range weapons can ultimately hit with the highest damage of any melee weapon.
They can deliver damage from a safe distance--until your avatar is out of ammunition.
Therefore, one should keep a backup weapon in the bag.
Weapons
Choose the best weapon by examining the weapon's characteristics, found in the right-click INFO choice on each weapon.
If you cannot see the values, grab the weapon with your mouse and move it.
Multiply the damage by the speed to get the damage/min inflicted on your enemy.
The more damage the better.
Note that damage is the only factor on melee weapons that is affected by the level of the weapon, meaning that a higher level weapon is capable of more damage per hit.
It is important to seek values for Dodge, Parry, Adversary Dodge, and Adversary Parry that are as high as possible--highly positive for you, highly negative for your adversary.
These values add to your defence and add to the adversary defence! Pick a weapon that looks good and you like using.
Any weapon can be made great with the right materials and a good crafter.
Weapons can be held at the strength +10 level.
Tip: Lightweight weapons consume less stamina.
Special stanzas can be learned for each weapon type.
Specifically, bleed for slashing weapons, slow attack for smashing weapons, ignore armour for piercing weapons, and hit rate for range weapons.
Create battle actions with custom stanzas
These seem expensive, but are much cheaper than the damage caused by a MOB in a long drawn-out battle.
Here is an example of a simple level 40 sword battle action combining the default attack root with increase damage and accurate attack and bleed, balanced with credits:
Battle
On the Task bar ACTIONS tab, in the lower right of the screen, you will see Parry/Dodge.
This is best set to your advantage for combat: to avoid being hit.
Dodge is equal to your highest skill level if you are naked and empty-handed.
If you equip weapons or armor with non-zero dodge values, they will subtract from or add to the total dodge value displayed at the bottom of the IDENTITY>STATS window.
If the targeted MOB is low-level and your avatar has a high dodge value, then the MOB will hit less.
The chances of a successful dodge or parry will be displayed on a mouse-over of the values on the STATS>DEFENSE window.
It might be best to set Dodge/Parry to Parry if you are fighting with a weapon.
A parry value will be added when you hold the weapon, a value equal to your skill level with that weapon (bare-handed is, of course, your close combat level). Likewise, negative weapon values subtract and positive values add to parry.
Therefore, Parry is weapon-specific.
So you can be a master pike and have 250 dodge and 250 parry with a pike that has +0 dodge and +0
parry. Otherwise, the parry value will equal your current melee level + parry mod on current weapon +
parry mod on all pieces of worn armour.
Dodge & Parry
Some simple relationships emerge, forager armour should be high in dodge, while heavy armour should be high in parry.
Magician armour should be high in dodge, unless the mage has a very high level hand-to-hand skills.
Weapons high in parry will be suited for selecting a parry defence.
But, if you are a high-level forager training low-level melee, for example, you can use dodge to your advantage since parry will be low.
The mage should be dressed completely in light armour (LA) only.
Heavy armour (HA) and helmet malus will degrade magic abilities, for both the sender and the recipient.
Although, some fighters – especially range fighters – and magicians will opt for MA.
The maximum light armour any avatar can wear is her highest skill level + 25.
Medium armour is limited to constitution x1.5 and heavy armour is limited to constitution + 10.
Always don the best armour possible while realizing that small increases in stats probably aren't worth the dappers the armour will cost.
This is determined by examining all the armour’s statistics.
The Dodge or Parry modifiers should be high as possible, depending on usage.
The Protection (protection factor) is the reduction in the actual attack hit provided by that armour from every blow—the purpose of armour.
The slash, smash, and pierce show the protections to those particular attacks.
Likewise, higher numbers are useful here.
Usually passive-magic boosts are added by the maker, but there is no magic protection in armour.
Therefore, it is important to wear good jewellery. Jewellery serves to absorb magic and also provide characteristic boosts, such as hit points or sap.
This will make your avatar more likely to survive in battle.
Outfit your avatar with jewellery with q level up to your highest skill level +25.
Always use acid on beasts, cold on kitins (bugs), and rot on plants.
High level racial spells will be available from trainers at level 125.
Amps are equippable at q=intelligence +10.
Although staffs can hold spells and sap, magic amplifiers will multiply the spell damage by (1+damage bonus) * (1+speed bonus).
Good amps are essential!
MOBs all across Atys have certain resistances to melee and spells.
So, in addition to strengths in speed, damage, parry, dodge, amp multipliers, etc., some MOBs suffer reduced damage or no damage whatsoever from an attack. It would be wise to know the ways of the enemy before attacking.
For instance, try to solo kill a kipucka with a slashing weapon.
Then use a piercing weapon against that same kiupcka, provided you're the same skill level, and killing it will be no problem.
This is because kipuckas are resistant to slash but not resistant to pierce!
To kill a large MOB such as this great kipucka, several formations are commonly used.
The fighter (tank) goes to confront the MOB, while a magician sends healing from a distance.
If there is a strong healer and a weak healer, then the weak healer “back heals” the strong healer's sap and life HP.
Other layers of offensive magicians and defensive fighters may be added.
(Implied, but not stated:team.)
Fighters will proceed to the MOB, one offensive fighter or magician will position mid-way, and the defensive magicians will stay in the rear.
Because, if the attacking fighter dies, the MOB will go straight for the magicians, generally in LA, and kill them.
The mid-way fighter protects the magicians.
Use an enchanted weapon to fire a spell before you attack, to give you the advantage.
Then attack.
(or not – that's only one way to start, and a bad way for bosses since it drags minions.)
Switch to the SYSTEM INFO channel to see detailed results of your battle.
This window will tell you the body part struck, how many points damaged, etc.
It will tell you how your spells worked, how your battle went, and exactly how you died.
This is invaluable in diagnosing your armour, actions, and attacks.
If you don't like the results, try editing your actions or find a different mob.
City of choice
When you leave the training area of Silan is up to you.
It is recommended that you complete all the missions from the skill training NPCs, plus the missions from the Kami and Karavan representatives and from Chiang the Strong.
Some of these ask you to form teams, but if you can do them solo, it will work.
Others really need teams.
All of these missions yield good experience and many of them yield armour and weapons that are better than anything else in the training area.
(Note: experienced players with friends on the mainland have left Silan at level 1 and survived.
As a new player, don't count on it.)
So it is time to join the rest of the world.
The opportunity is given in the last mission from Chiang the Strong.
You have to choose a city to go to.
The default is the capital city of your race, but if you have friends in game already you may not want to take that option.
It's up to you.
Information: Pyr is in the Desert (Fyros), Yrkanis in the Forest (Matis), Fairhaven in the Lakes (Tryker), and Zora in the Jungle (Zorai).
Guilds
Joining an active guild can greatly speed your avatar development.
There are many guilds of different types and alignments.
Guild halls are accessed through the doorman, at the glowing terminals found it cities and towns, or at any outpost the guild controls.
Any member of the guild may add items to the guild hall, but only high officers and the leader may withdraw items.
Using the G key will display a guild window.
Several sort orders of displayed guild members can be cycled by using right-click with the mouse.
Anyone may start their own guild; all you need is money and desire (a group of friends to be members is a really good idea).
In order to form a guild, you need to find a Guild Clerk NPC.
Guild clerks can be found in the capital cities on the mainland.
Guilds cannot be formed on Silan!
Forming a guild will be the default action at the NPC and will open the Create Guild window.
Within the guild creations window, you will be able to set the name and description of your guild, as well as choose the guild crest and colours.
Once the guild is created, you will not be able to edit these settings, so choose carefully.
Right-click other avatars to add/remove/promote/demote.
If you start a guild of your own, be prepared to spend dappers to start the guild itself (100K), and then spend 5-10 million dappers to purchase a guild hall.
And then you will need an outpost...
Outposts
Outposts are located in most regions, both above and below Atys, Almati Woods being the exception. Outposts can be conquered by a guild, and will produce one type of special outpost material when a drill is placed on them. This outpost material can be used in special receipts to produce items with improved stats or properties compared to the standard armours, tools or weapons.
There are currently no "working" outposts located below Atys.
All outposts capable of drilling special materials are on the surface.
Outposts drill for and yield rare materials and flowers.
The products of outposts are of four types (one type per faction - but that's a purely cosmetic decision):
- purified (Kami)
- modified (Karavan)
- refined (Marauder)
- ??? (Ranger)
Every day or so these produce a single type of material in accordance to the level and material assigned to it during the last outpost material rotation.
Every now and then the drill produces higher quality or lower quality materials than normal.
The OP itself cannot store any mats, so a GH must be owned by the guild prior to construction of the drill.
The materials flow directly into the GH.
These rare materials are used to make the finest weapons and tools on Atys.
This reason is why the guilds fight to possess an outpost.
Owned by guilds, they are attacked and won.
Outpost battles are scheduled and then fought in rounds throughout the course of a day.
Avatars entering a disputed area must pick to either defend or attack the outpost, then join their comrades in battle.
The names and titles over the heads of opposing avatars turn red to identify them.
Generally, offensive and defensive leagues are created using the /league leaguename , /leagueinvite, /leaguequit, and /leaguekick chat commands.
Team leaders then join the league.
The league commander gives battle orders in the new leaguename channel.
Check your UTC/local battle time by typing /time in the AROUND channel.
Outposts' thresholds decrease with time and within 6 months it decreases down to a value between 3 and 5 (depending on region and outpost), representing the lowest number of rounds it takes to win ownership.
Phase one of battle is the attack phase, where the respawning NPC guards are on the side of the current owners.
If the 1st phase is successful (the number of rounds won by the attacker exceeds the threshold), then a 2nd, phase will be held between 24 and 48 hours later where the current owner is the attacker. In this 2nd phase, the guards are on the side of the attacker and the number of rounds won from the first and 2nd phase by the guild which wants to take over the ownership of the outpost must exceed 12 to successfully take over ownership of the outpost.
Each phase consists of 12 rounds of battle, each lasting 5 minutes. With each of the 12 rounds the number of NPC guards spawned increases. And a round is won by the attacker if all NPC guards are killed within the 5 minute window.
There are announcements of who won each round, and then the wins/losses are tallied at the end of the battle to decide who gets control of that outpost.
If victorious, the winning guild is left with a worthless site that must be rebuilt. Options for drilling can be purchased, such as speed and type of drill.
The guild leader purchases a new drill by going to the OP and selecting a spot. Right-clicking on a spot, brings a pop-up window of options for drill types and
speeds.
Drills can run upwards of 5 million dappers.
Quests
Quests are special missions given by the Sages that you will find in each capital city. They consist of a series of about ten missions that are quite long to complete, but reward your character with special items. No quest can be undertaken more than once by the same character. The Sage of Pyr gives you to visit The Revealers of Heroes, the Sage of Yrkanis will launch you on the tracks of the Treasure of Jinovitch, the Sage Tryker of Fairhaven will send you in search of The Dagger of the Lagoons and you will be entrusted to Zora the mission to protect the Nature Under Threat.
Spoilers: see Sage Missions
Rites
Some missions are referred to as rituals. There are many rites available on the Bark (The Majestic Garden, The Kincher, The Homin Crafting, etc.) that allow you to obtain various benefits, from improving your character's characteristics to improving his crafting skills. The status of your character's progress in performing the rites can be viewed in your encyclopedia (Shift+E then ENCYCLOPEDY). Note that your character can only start performing the rite itself if he has previously completed a few missions, which, if he fails to complete them, he can resume after a period of latency.
In 2023, the Encyclopedia was integrated into a larger window, and a v2 version introduce new rites.
the same, in reduced mode
A new rite, with a new interface
Apartments
Once you are a subscribed player, your avatar may purchase an apartment.
They run 1 million dappers in a capital city and 500 thousand dappers in a town.
The apartment will hold your materials and supplies up to a bulk of 2000.
When you enter your apartment a new tab will appear in your inventory: ROOM.
When you leave your apartment it will disappear.
Pesky Closet!
That can be a problem when you are away from your apartment and cannot remember what items are there.
To solve that try this "secret" trick.
Go to your apartment and open the INVENTORY window. Be sure the window is unlocked (does not have a padlock in the upper right corner).
Right-click the ROOM tab so it has it's own window on the desktop.
Lock that window and the INVENTORY window.
Now press <ctrl>+<shift>+F2 to freeze it in the F2 alternate desktop.
Return to the default desktop F1 before you leave.
That's it!
Now wherever you are, just press F2 to see your apartment inventory.
Occupations
The eight occupations are: Water-Carrier, Florist, Toolmaker, Scrollmaker, Larvester, Butcher, Medic, and Magnetic Cartographer.
The Toolmaker and Butcher trainers are located in Pyr.
The Florist and Scrollmaker are located in Yrkranis.
The Water-carrier and Larvester trainers are found in Fairhaven.
Finally, both the Medic and Magnetic Cartographer are situated in Zora.
The first missions are taken from the occupation instructor.
After they are completed (i.e. crafting or gathering) then you go to the nearby table or board to practice your occupation.
The choice of upgrading your items is presented.
This is a risky attempt to make, for example, a Water Quality Certificate q10 into a Water Quality Certificate q15.
Practicing your occupation completes the cycle.
All the occupations allow you to turn-in your work for credit that will raise you through the six levels to the final rank of master.
You can also take the item for personal use such as consuming or giving to the NH Transporters.
Make mucho Dappers
To convert your occupational goods, say water into dappers, take the items for personal use.
Teleport to your home capital and seek the New Horizon Transporter.
Talk to the Transporter and select "I want to help you."
You will then be presented with four choices, give some food, give some water, give a map, or give a tool.
These are the products from the four occupations of florist, water-carrier, mapmaker, and toolmaker respectively.
The transporter will take one item at a time, until s/he is full.
The transporter will then report that no more items are needed.
Macros
The MACROS window is found under Task-bar>System>Macros which, when clicked, shows the window.
At the top right is a button NEW MACRO.
Press this button to open a new window to get started.
First, select the Icon to create an unique icon for this macro.
Pick a background colour, a foreground colour, a pattern, and a 5-letter text name that will appear on the icon itself, then OK.
Next, select a descriptive name for the NewMacro.
Assign a key if you wish, then ADD COMMAND.
This is where the fun starts.
Commands are arranged in categories for use.
Select a Category then an Action to perform.
Keep doing this in the desired order of final execution, from top to bottom.
By right-clicking a command, it can be moved up or down, edited or deleted.
It will take some practice and testing to get macros to work the way you want.
Drag the finished macro icon to the action bar if you didn't assign a key to it. Here are some examples:
Fight
For an Action Bar #1 with the Kill action in the #1 cell:
|
- Hide Identity
- Hide Missions
- Hide Inventory
- Hide Action Progression
- Hide Map
- (this closes all your windows)
- Front selection Enemies
- Select Shortcut Bar 01
- Run Shortcut 01
- Run Shortcut 01
|
For an extraction action on Action Bar #3 in cell 6:
|
- Target an entity Raw
- Select Shortcut Bar 03
- Run Shortcut 06
Like the above but only for fiber:
- Target an entity Fiber
- Select Shortcut Bar 03
- Run Shortcut 06
|
Care Plan
For a CP action on Bar #5 in cell Shift-7 while in a team:
|
- Select Shortcut Bar 05
- Target Teammate #1
- Target the current target's target
- Run Shortcut 17
|
Mount Attacked
When gingos attack you and the mount you ride and you have weapon in hand:
|
- Mount / Dismount
- Front selection Enemies
- Select Shortcut Bar 01
- Run Shortcut 01 (default attack)
- Run Shortcut 01
|
Mob Levels
See Mob Levels
This seems to be a list of MOBs painstakingly translated from old scrolls, indicating the weakest at the top, progressing to most the powerful at the bottom.
There may be errors because the old scrolls were found damaged.
Kitin Observers have reported other ranks not listed on the these old documents.
Brotherhood of the Fortunate Gubani
If interested in gambling, an avatar may purchase tokens from the Gubani representative for use in the nearby wheel-of-fortune.
If played long enough, the avatar will gain interesting titles.
Free to Subscribe
Individuals may play Ryzom without charge indefinitely.
The avatars will be allowed to progress to level 125 in any skill, but not beyond.
Paid subscribers will be allowed to buy three additional mektoub packers, receive a permanent experience catalyzer (double xp for all actions), progress up to level 250 in all 63 skills, and gain other privileges.
Log on to the internet website http://www.ryzom.com/ then click 3. pay to have a full access from the right sidebar.
Login and follow the payment instructions.
Enjoy!
GNU Free Documentation License
Version 1.3, 3 November 2008
Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc. <http://fsf.org/>
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11. RELICENSING
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The operator of an MMC Site may republish an MMC contained in the site under CC-BY-SA on the same site at any time before August 1, 2009, provided the MMC is eligible for relicensing.
Common Acronyms and Abbreviations
More on User Manual/Common Acronyms and Abbreviations
The Ryzom Glossary can be very handy.
Credits
- This page is made from the original document produced by anonymous volunteer contributors
- David M. Blaies, editor.
- and
- Edited for fact-checking and style by Cerulean Tryker and others.
- Copyright (C) 2013 by David M. Blaies.
- Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation
- License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no
- Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free
- Documentation License".
- “Ryzom” is a copyrighted name of Winch Gate Property Limited, Potamos, Cyprus, successor to the Nevrax Corporation
- Images are courtesy of The Ryzom Services