Руководство пользователя Ryzom rev.3
Внимание! Данное руководство в процессе перевода/доработки и может содержать неточности или неактуальную информацию
Ryzom — это хорошо зарекомендовавшая себя многопользовательская ролевая онлайн-игра (MMORPG). Он работает на международном уровне с центрального интернет-сервера во Франции и пользуется довольно активным членством и поддержкой. Сама игра представляет собой разновидность песочницы; в песочнице можно делать все, что хочешь, в пределах ее границ! В отличие от других MMORPG, здесь нет заданного сюжета, которому вы должны следовать, или предписанных действий, которые вы должны выполнять в определенном порядке. Любой аватар может реализовать любые навыки и отправиться куда угодно. Открывая Ryzom, вы открываете окно приключений. Когда вы играете в Ризом, вы играете со свободой. Изучая Ryzom, вы учитесь навыкам межличностного общения, которые останутся навсегда. Не существует окончательной победы, завершающей игру. Ризом никогда не заканчивается.
The Ryzom Glossary can be very handy.
(Как вы это сделаете, будет зависеть от вашей операционной системы; следуйте инструкциям на http://ryzom.com .)
Вкратце :
Section added by Craftjenn, Ranger du Cercle du Bois d'Almati (talk) March 2018 (CEST).
Updated on CraftJenn, Ranger du Cercle du Bois d'Almati (talk) April 2019
Для игры в Ryzom требуется активная игровая учетная запись. На главном экране входа нажмите СОЗДАТЬ АККАУНТ. Следуйте инструкциям, чтобы создать учетную запись и пароль на главном международном сервере. Оба должны состоять из 5–12 символов нижнего регистра и цифр. Никакие символы не могут быть использованы. Созданное вами здесь «имя пользователя» будет вашим публичным именем в официальной учетной записи. Имя вашего аватара будет выбрано позже. Нажмите кнопку «Отправить», когда закончите.
Прежде чем вы сможете играть в Ryzom, вам необходимо создать аватар, который будет представлять вас на Atys. После входа на главный сервер у вас будут открыты пять слотов для создания новых аватаров, которые отображаются в левой части экрана в виде больших вопросительных знаков. Чтобы начать создание нового аватара, выберите один из открытых слотов для аватара и нажмите кнопку «Создать новый» в правом нижнем углу экрана.
Ваша цивилизация будет определять ваш базовый внешний вид, вашу первоначальную репутацию среди различных игровых фракций и начальные навыки создания расы, которые вы будете использовать. Ваш выбор цивилизации не будет ограничивать области, в которых вы можете путешествовать, или то, какие навыки вы можете в конечном итоге освоить.
Ваш пол изменит ваш внешний вид, но в остальном не повлияет на игровой процесс. После того, как вы выбрали пол своего аватара, перейдите к следующему шагу в столбце слева.
С помощью ползунков настройте форму тела вашего аватара. Вы можете вращать свой аватар, щелкая и перетаскивая левую кнопку мыши, а также увеличивать/уменьшать масштаб, щелкая и перетаскивая правой кнопкой мыши. Ваш внешний вид не повлияет на статистику вашего аватара. После того, как вы определились с внешним видом своего аватара, переходите к следующему шагу.
С помощью ползунков настройте лицо своего аватара. Разные цивилизации и полы будут иметь здесь разные возможности настройки. Вы можете вращать голову своего аватара, щелкая и перетаскивая левой кнопкой мыши, а также увеличивать/уменьшать масштаб, щелкая и перетаскивая правой кнопкой мыши. Закончив настройку лица своего аватара, перейдите к последнему шагу в левом столбце.
Ваш выбор здесь определит первоначальный набор снаряжения и действий вашего аватара. Независимо от того, что вы выберете, ваш аватар начнет с первого уровня во всех ветках навыков и сможет одинаково продвигаться в любом навыке, который вы выберете. С помощью ползунков настройте исходный пакет действий вашего аватара.
Раса вашего аватара влияет на вашу известность среди других рас и двух сил: Ками и Каравана. У каждой расы есть любимая раса и раса, которая им не нравится. Каждая раса изначально рассматривается одной из держав более благосклонно; Трайкеры и Матис пользуются благосклонностью Караванов, а Зораи и Файрос — благосклонностью Ками. Эти начальные оценки славы варьируются от +20 до -20 по шкале +/- 100. Эти первоначальные оценки не заставляют вас присоединяться к какой-либо нации или державе; вы можете плыть по течению или бороться с ним. Вы не сможете достичь соответствия с державой или нацией, пока не доберетесь до материка, не заработаете больше славы и не проведете обряды. Рекомендуется хорошенько подумать по этому поводу. Это не является необратимым, но его трудно повернуть вспять. Как только вы объединитесь, это повлияет на то, к каким гильдиям вы сможете присоединиться, какие алтари телепортации вы сможете использовать и какие игроки смогут зарабатывать очки PvP, сражаясь против вас. Это также повлияет на то, на какой стороне люди ожидают, что вы будете сражаться в битвах за заставу.
Анимируйте готовый аватар с помощью кнопки со стрелкой в левом нижнем углу экрана. Просмотрите свою расу, пол, цивилизацию и первоначальные действия; затем нажмите кнопку «Готово» в правом нижнем углу экрана. Если отображается, нажмите «ОК», чтобы выбрать мировое сообщество Atys. Далее, выберите конфигурацию клавиш; большинство современных пользователей компьютеров предпочтут перемещение клавишам со стрелками (вместе с мышью или трекболом).
Последний шаг для вашего аватара - выбор имени. Каждое имя на Атисе должно быть уникальным, поэтому для выбора имени может потребоваться несколько попыток. Имена должны соответствовать Кодексу поведения Ryzom. Как только ваше имя будет принято, вы увидите свой новый аватар в слоте слева. Выберите «ИГРАТЬ», чтобы начать игру на острове Силан. Нажмите на Chiang the Strong, чтобы начать свою первую ознакомительную миссию.
Окно «Идентификация» содержит четыре вкладки.
При нажатии на второй значок на вкладке ОКНА панели задач появится окно инвентаря. В основном окне есть две вкладки: СУМКА и СНАРЯЖЕНИЕ. Сумка — это все, что вы носите, а СНАРЯЖЕНИЕ — это украшения и доспехи, которые вы носите. Если вы купите крепление и упаковщик мектуба, они появятся на отдельных вкладках как MOUNT1 и PACK2. Кроме того, если вы присоединились к гильдии, у которой есть аванпост, и находитесь рядом с этим аванпостом, в инвентаре появится новая вкладка. Это будет ГИЛЬДИЯ и будет содержать все содержимое зала гильдии. Вы также увидите вкладку «Гильдия», когда находитесь в зале гильдии. Таким же образом это будет КОМНАТА со всем содержимым вашей квартиры, видимым, когда вы в ней находитесь (см. ниже).
Под вкладками находятся небольшие цифры. Первый указывает количество предметов, которые можно перевезти, например 10/500. Это 10 позиций из 500 возможных. Рядом с ним находится строка состояния, показывающая объем груза, который можно перевезти. Щелчок правой кнопкой мыши на этой панели будет выглядеть так: Bulk: 99/300; или посмотрите в окне ИДЕНТИЧНОСТЬ под заголовком РАЗНОЕ, чтобы увидеть то же самое значение. Наконец, значение веса отображается рядом с маленьким символом веса, например 22,26. Надетые доспехи и украшения, а также оружие в руках по-прежнему влияют на количество, объем и вес в сумке.
Большие значения веса могут повлиять на вашу способность двигаться. Некоторые вещи очень тяжелые, поэтому следите за весом.
Внизу окна инвентаря находится небольшая капля зеленого сока. Это количество щеголей (денег), которыми вы обладаете. Далее в нижней части расположены различные переключаемые фильтры просмотра, а также подробные и компактные представления элементов.
Если вы не хотите случайно потерять свои предметы, уничтожив или продав их, выберите функции блокировки/разблокировки, вызываемые правой кнопкой мыши. Рекомендуется хранить самые ценные предметы, доспехи и оружие запертыми.
Новое: текстовый поиск в инвентаре и группа для легкого перемещения и ношения брони (быстрое резюме из 2 патчей, ссылки на форум). Шаблон:Прозрачный
Окно ПРОГРЕСС ДЕЙСТВИЯ содержит важную информацию об уровнях навыков аватара во всех доступных наборах навыков. Слева расположены четыре основные области деятельности в дереве навыков: Бой, Магия, Ремесло и Сбор урожая. Они будут расширяться все дальше и дальше, если щелкнуть символы +, или свернуть, щелкнув символ –. В левом нижнем углу окна находится опция «Автоматическое свертывание», которая сворачивает все ветки навыков, которые вы не просматриваете.
В правой части окна ПРОГРЕСС ДЕЙСТВИЯ находятся две вкладки: «Действия» и «Улучшения». Когда выбрана ветвь дерева навыков, отображаются соответствующие действия или улучшения для этого уровня. Цветные значки — это действия, которыми вы уже владеете, независимо от того, были ли они куплены в этой ветке навыков или в другой. Серые значки еще не принадлежат вам, но их можно приобрести у соответствующего тренера, как только вы достигнете указанного уровня навыков. Улучшения — это не Действия, а другие вещи, такие как увеличение Телосложения, которые также доступны у тренеров.
При выборе более высоких уровней навыков будут отображаться действия, доступные в будущем.
Actions can be purchased from any of the trainers. When learning an action, the complete set of root, options, and credits will be obtained in an icon. That icon can replace the previous version of a lower action. However, if an upgrade is purchased, particularly from a magic trainers, then only the option or only the credit will be purchased. Each will drop an icon on the Task-bar that can be deleted. One must then edit by selecting an action icon and right-clicking the Edit Action choice to open an edit window. There the individual option or credit “brick” can be updated to the newly learned upgrade by clicking on it. The icon name must also be manually changed to the updated version. This will avoid confusion, because the trainer may still retain the complete action for that upgrade including credits that you might not have. However, the price in skill points will change to reflect the value of only the "bricks" or "stanzas" that you do not yet own. It is not possible to "waste" skill points; once you have all "bricks" for a certain action, it will be removed from the trainer.
Small warning icons will appear on the screen to alert you of any spell, catalyzer, or death penalty that affects you. A larger skull & crossbones image will appear if an owned mektoub dies. It will inform you how much time remains to collect your possessions from the mektoub before it decomposes. Hovering the mouse over the icon will give more information about the function and status of that icon.
When entering the area of a disputed outpost, a window will briefly open to alert the player to this situation. The player will either pick ATTACK, DEFEND, or NEUTRAL. If neither is selected, the avatar will not be tagged, and remains neutral. Neutral observers cannot be attacked and cannot heal during battle. They must stay as neutral observers and may be asked to move if they affect things.
On Silan (the tutorial map when you just create a toon), take the first mission with Chiang (in the camp, on the hill), then with trainers.
Throughout Ryzom are small missions to accomplish. The mission givers are welcomers in each city, suppliers, captains, sergeants, corporals, ambassadors and many others. These missions pay sometimes in fame points, or race points, or dappers. Most may be taken multiple times, after a cooling-off period.
Free players may purchase one mektoub Mount. Subscribed players may purchase three packers and a mount, for a total of four mektoubs. At advanced levels, packers are very useful to the forager and crafter. Mektoubs must be fed, so if you are traveling a long ways, be sure to buy food from the stable boy and move the food onto each animal. Otherwise, take the mektoub to the nearest stable and give the Enter Stable command from the animal window. A feeding plan can be purchased from the stable boy (cheaper than forage bales). An animal kept in the stable will last indefinitely. Mounts can go to other lands with you. They must go into the gate after you, (by issuing the “follow me” command). Beware though; they can be killed. A mount can be killed by MOBs – even as low level as growling gingos – if you are sitting on it. If a mektoub dies, you will see a skull icon on the screen advising you of the time remaining to unload the carried items before the mektoub disappears. You can neither magically heal nor resurrect a mektoub.
A killed character can be resurrected by another through the casting (repeated if necessary) of healing spells by the latter (if available). If death occurred during a solo adventure, you can request this resurrection (or rez) either by sending a /tell to one of your friends, or by broadcasting a distress message on the REGION channel, message where you will specify your position and the time remaining before your character undergoes a forced resurrection. It is recommended that you only send such a call for help in the UNI channel if no one is in the region (see /who command described above).
If, finally, no savior is available or close enough to your character to raise him in time, you can still either choose the location of your forced resurrection on the map displayed at the time of your fall, or activate (also known as tearing) a teleportation pact to the altar of your choice. In both cases, your character will end up at the chosen place, alive, but with a death penalty (or DP). This penalty prohibits you from accumulating experience points (XPs) usually earned through your actions: these points are then used to exhaust the penalty. At lower levels, exhausting the penalty is fairly easy, but at higher levels many players exhaust it during a drilling sequence, an activity that produces a correct XP without running too great a risk of additional PD. In addition, altars sell a service that significantly increases the speed of PD exhaustion: Ma-Duk's Breath or Jena's Kiss.
On Silan, Chiang the Strong may arrange for you to teleport to the north end of the island. Unfortunately, you must run back to the ranger camp, as there is no TP back. On the mainland there are many places to go, but you will find it difficult to survive to get to them in the beginning. It can helpful to trek with several masters to each city and some intermediate teleport altars. There you can buy teleport pacts for your avatar so that fast travel to distant lands is possible in the future. You will not be able to buy all teleport pacts to start with. Some have requirements of alignment and even for very high fame with either Kami or Karavan.
When you die, you can be resurrected (rezzed) by another player casting heal spells on you. Ask for help with a /tell to friends or by a message in the REGION channel (specify where you are and how much time you have left). If there is no one in the region (use /who) then it is acceptable to ask in UNIVERSE channel.
Otherwise, you can chose your respawn location on the map that pops up or you can use a teleport pact in your inventory to select an altar. At this point you will have a death penalty. This keeps you from accumulating xp for your actions. Instead the xp goes to work off your dp. At lower levels dp is very easy to work off. At higher levels most players work it off by harvesting, which gives decent xp with a low danger of getting yet more dp. Altars offer purchases of the Breath of Ma-Duk or Kiss of Jena which increase the decay of dp over time.
If you have to leave the computer, but you don't want to be attacked, go to a safe spot such as near a wall or in the water. Then type /afk in the message line. You will go into suspended animation and sparks will surround you until you return. If you wish to leave more details, just type /afk Dummy has to go to the bathroom. Anyone who does a "/tell Dummy Hi" will receive the message.
Foraging is generally practiced in light armor, however, some strip their armor and forage nude or in minimal medium armor. You want to balance explosion protection with focus drain due to malus.
The default extraction action in forage should be the first leftmost icon in the action bar. If you have multiple forage/extraction actions, the double-click will activate only the leftmost icon. You probably want to set your default defensive move to Dodge while foraging.
Many players organize their action bars by activity, such as all fight icons on #1, all magic on #2, all craft on #3, all forage on #4, etc. This arrangement can be changed at any time via cut and paste operations on the icons. Foraging is best done with a partner. Occasionally you are killed while harvesting, so a partner can rez you. Later on, one person can extract whilst the other does actions to increase stability and source life (care-planning). Then the node will give more materials and it will prevent unfortunate dying.
When you find a mat, or sometimes several in one close area, it is a good idea to use the map to mark that location. Later, you can right-click the little flag and set that in your compass. Then your compass will guide you straight to the mats. A pick must be equipped to prospect and forage. Since each deposit has a maximum level (shown in the SYS. INFO tab) the pick is required to be of the same level. Greslin picks reduce chance of explosion/gas and egiros has a chance of doubling an extraction yield while colored ones are the faction picks with a focus/hp boost and; all have the same durability. Picks break frequently (approximately every 5500 mats) don't get caught without a spare! Picks may be found at the tool merchant, the official race merchant, or obtained from other high-level player/avatars.
Materials are available in the qualities of basic, fine, choice, excellent, and supreme. Digging better materials of the best q you can will result in the gain of more forage experience points per material harvested.
Craft in as little light armour as possible. When you reach a new x10 level (i.e. 20, 30, 40, 50, etc.) you will be able to buy up the next level in that craft line. The first thing you should do is edit that action to include the HP, Stam, Sap, or Focus boost attributes that you have gained, so they will be included in all your products.
Bulk can be the problem (the line indicator on your bag inventory), especially for weapons and armour. Sell, destroy or exchange your low q items before crafting. It is suggested that you sell your crafted items to the merchant or to other players to accumulate dappers. Money is always good, no matter how little it seems. Crafting in the game of Ryzom can be quite complicated. For example, an inherently slower weapon (e.g. a weapon that has a relatively low maximum possible speed value), if made well and with the right materials, can be faster than an inherently faster weapon made with mediocre materials. Each weapon has a maximum and minimum possible speed, damage, durability, dodge, parry, etc. From these values and a little guess work, one can estimate what an item's attribute will be post-craft knowing the pre-craft values shown in the crafting window.
The crafted item cannot be a higher quality (q) than your lowest q component. Sometimes using superior components can lower the stats of the final product. Also, you will get a lower level product if you have a failure due to low success rate. To vary the component materials in a craft recipe, add a material to the plan, then click on it again. A SELECT QUANTITY window will pop-up so you can change the number of pieces of that material so you can add another. The final recipes can be saved by shift+w>Ryzom>Craft:Recipe-Book>New recipe or by writing it into your notebook.
After a product is produced, add your logo. This is accomplished by creating a plain text file with your logo. Then right-click your crafted item and select WRITE. Copy and paste (<ctrl> v) into the box. Now, your logo will not look correct, so modify your text file with spaces or delete spaces until it looks right — in the items info window — not just that write box. (This should be done only for exceptional results – it's your fame on the line.)
There are certain tools needed for crafting. They must be sized according to the level of products made. When they either wear out or break, a new one must be purchased from the Tool Merchant. Nothing can be repaired on Atys. Remember, everything is full strength or capability until it's hit points reach a value of one.
When you start your avatar on Silan, it has plans of its own race. The materials there will craft any item for any avatar. On the mainland, however, your race plan needs the local materials if they are higher than fine or basic. For example to make a matis medium quality sword from choice or higher materials, forest materials must be used. The only exceptions are materials foraged from the prime roots that can be used for any race craft.
Armour is crafted as LA, MA, or HA. It is usually provided to another player as a full set of armor that are color, quality, and level matched. Therefore, the crafter should obtain all the plans for a suit of armor. For weapons, pick a single weapon such as 2h sword, 2h axe, or 2h pike and get very good at that one thing. Specialize! High q items with good stats will be most desirable and sell the best.
Jewellery is crafted in sets of 6 pieces and combine protections against the 7 types of elemental damage, along with resistances to a spell against you. Since jewellery has no malus, every player wears full sets of jewelry, magically boosted with the desired trait, for example, foragers need focus-boosted jewels. The art of jewellery is to craft combinations that sum their effects to the benefit of the avatar.
As the crafter progresses in skill, they can purchase medium quality, high quality, and finally specialized designs such as the fiery Fryos swords as first seen on Silan. The use of these plans affects only one characteristic of the item – the durability! The plans with the animated racial effects have the same durability and take the same amount of mats to make as a comparable high quality item.
Generic plans may be obtained from certain missions. These plans produce a plain weapon with an interesting characteristic. Normal items are made from race plans and race materials only, but gray generic plans can utilize any materials from any area of any race, as can the outpost plans and special plans.
The eight occupations are: Water-Carrier, Florist, Toolmaker, Scrollmaker, Larvester, Butcher, Medic, and Magnetic Cartographer. The Toolmaker and Butcher trainers are located in Pyr. The Florist and Scrollmaker are located in Yrkranis. The Water-carrier and Larvester trainers are found in Fairhaven. Finally, both the Medic and Magnetic Cartographer are situated in Zora.
The first missions are taken from the occupation instructor. After they are completed (i.e. crafting or gathering) then you go to the nearby table or board to practice your occupation. The choice of upgrading your items is presented. This is a risky attempt to make, for example, a Water Quality Certificate q10 into a Water Quality Certificate q15. Practicing your occupation completes the cycle.
All the occupations allow you to turn-in your work for credit that will raise you through the six levels to the final rank of master. You can also take the item for personal use such as consuming or giving to the NH Transporters.
Make mucho Dappers
To convert your occupational goods, say water into dappers, take the items for personal use. Teleport to your home capital and seek the New Horizon Transporter. Talk to the Transporter and select "I want to help you." You will then be presented with four choices, give some food, give some water, give a map, or give a tool. These are the products from the four occupations of florist, water-carrier, mapmaker, and toolmaker respectively. The transporter will take one item at a time, until s/he is full. The transporter will then report that no more items are needed.
The MACROS window is found under Task-bar>System>Macros which, when clicked, shows the window. At the top right is a button NEW MACRO. Press this button to open a new window to get started. First, select the Icon to create an unique icon for this macro. Pick a background colour, a foreground colour, a pattern, and a 5-letter text name that will appear on the icon itself, then OK. Next, select a descriptive name for the NewMacro. Assign a key if you wish, then ADD COMMAND. This is where the fun starts. Commands are arranged in categories for use. Select a Category then an Action to perform. Keep doing this in the desired order of final execution, from top to bottom. By right-clicking a command, it can be moved up or down, edited or deleted. It will take some practice and testing to get macros to work the way you want. Drag the finished macro icon to the action bar if you didn't assign a key to it. Here are some examples:
See Mob Levels This seems to be a list of MOBs painstakingly translated from old scrolls, indicating the weakest at the top, progressing to most the powerful at the bottom. There may be errors because the old scrolls were found damaged. Kitin Observers have reported other ranks not listed on the these old documents.
If interested in gambling, an avatar may purchase tokens from the Gubani representative for use in the nearby wheel-of-fortune. If played long enough, the avatar will gain interesting titles.
Version 1.3, 3 November 2008
Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
0. PREAMBLE
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More on User Manual/Common Acronyms and Abbreviations
The Ryzom Glossary can be very handy.